Tag: Cold War-turned-hot games
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Book Review: ‘SSN’ (originally published as ‘SSN: Strategies of Submarine Warfare’)
The Inspiration: Tom Clancy’s SSN On November 16, 1996, Simon & Schuster Interactive released Tom Clancy’s SSN, a computer video game/submarine simulator based on the Improved Los Angeles-class nuclear-powered attack sub USS Cheyenne (SSN-773). Co-produced by Clancy Interactive Entertainment and Virtus Corporation, SSN was a single-player third-person perspective game set in what was then the…
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Old Gamers Never Die: ‘M1 Tank Platoon’ Classic Game Review
M1 Tank Platoon Developer: MPS Labs Publisher: MicroProse Software Released: October 1989 Genre: Real-time Tactical/Tank Simulator Setting: Late Cold War (1989-1991); Hypothetical World War III invasion of West Germany No. of Players: 1 (Human vs. AI) Reissued by: Interplay Entertainment Available on: Steam and Epic “Stand To!” An Overview of M1 Tank Platoon US Tank…
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Old Gamers Never Die: An Overview of ‘M1 Tank Platoon’
Cold War Kids’ Games: A Little Background I was born in the early 1960s. Thus, I was a “Cold War kid” and lived through almost 30 years of tensions between the United States – my home country – and the Union of Soviet Socialist Republics (USSR), aka the Soviets, aka Russia. My formative years coincided…
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Old Gamers Never Die: or, Look What I Found on Steam Today…. ‘M1 Tank Platoon’!
One of my favorite computer games from the late 1980s to early 1990s was M1 Tank Platoon, a Cold War-turns-hot simulation of armored land combat in late 1980s West Germany. Developed and published in October of 1989 by MicroProse Software, M1 Tank Platoon placed the player in the role of – what else? – a…
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Old Gamers Never Die: Hunting Soviet Sub Tenders in Arctic Ocean is No Cakewalk in ‘Cold Waters’
The Time: 13 November 1984, 1300 Lima The Place: The Arctic Ocean The Mission: Intercept and sink a Soviet Don-class (Soviet designation Project 310 Batur) submarine and any REDFLT submarines it might be replenishing and/or rearming. These sub tenders are high-value targets and are likely to have support from submarines, surface ships, and naval aircraft. If you…
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Old Gamers Never Die: A Discussion of ‘Strike from the Sea’ in ‘Cold Waters’
Background Briefing If you’re a regular reader of A Certain Point of View, Too, you probably know that I like to play – on occasion – a computer video game called Cold Waters. Published four years ago by Australian game design studio Killerfish Games, Cold Waters is a Cold War-turns-hot submarine simulator that its designers…
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Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’
Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine from…
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Old Gamers Never Die, or: Discussion on One of the Tougher ‘Cold Waters’ Missions
Conn, Sonar: New contact bearing 0-4-5, designated Sierra 1. Conn, Sonar: New contact bearing 0-4-7, designated Sierra 2. Make depth 1-2-0 feet, aye. Conn, Sonar: Sierra 1 is classified as…escort. Set course 0-4-0, aye. Conn, Weps: Tube 1 loaded. Part One: A Bit of Background If you’re a regular reader of this blog, you know…