Category: Cold War-Turns-Hot Games
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How I Finally Stopped Getting Torpedoed in ‘Sea Power’
How I Finally Stopped Getting Torpedoed in Sea Power Sometimes the best way to solve a tactical problem is not to shoot faster. Sometimes it’s to stop steaming directly toward the submarine that would very much like to ruin your day. I’ve been playing the Crossing the Line ’86 campaign in Sea Power: Naval Combat…
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Action in the South Atlantic! (A ‘Sea Power’ After Action Report)
LONG REACH Sixteen hundred miles from friendly air power, an American carrier force fought its way into a Soviet stronghold, destroyed it and left the city around it standing By Catherine M. HollisTIME CorrespondentDecember 1986 At 50 feet above the South Atlantic, a Tomahawk cruise missile has very little horizon. There is water ahead, water…
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Steel, Fire, and Blood in the Sunda Strait: A ‘Sea Power’ Narrative
Steel, Fire, and Blood in the Sunda Strait By David Reynolds, TIME Correspondent, Darwin July 22, 1985 DARWIN — The men of Task Group 77.3 arrived in Australia’s Top End looking less like victors than survivors. Their ships bore the scars of a week-long gauntlet through one of the most contested waterways in the world,…
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Notes from a Fighting Admiral: A ‘Sea Power’ Update
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in Cold War-Turns-Hot Games, Cold Waters, Computer and Video Games, Computer Games, M1 Tank Platoon (1989 PC Game), MicroProse Software, Naval Warfare Simulations, Regiments (2022), Sea Power: Naval Combat in the Missile Age, Steam, Strategic Command series, Strategic Command WWII: World at War, Strategy Games, Triassic GamesWednesday, July 29, 2026 – Orlando, Florida “I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” — John Paul Jones Why Pacific Strike ’85 Stands Out One of the things I love about Sea Power: Naval Combat in the Missile Age (MicroProse/Triassic…
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The Strait of Fire (A ‘Sea Power’ Pacific Strike ’85 Campaign Episode)
TIME Magazine — July 15, 1985 THE STRAIT OF FIRE U.S. Task Group Battles Through Palawan as Asia Erupts By Tony Lau, Staff Correspondent, Singapore Bureau The first hint that Southeast Asia had become the newest front in the widening global conflict a month after its outbreak came not from the burning skyline of Singapore…
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Old Gamers Never Die: The East China Sea Boils Over in Pacific Strike ’85 (Sea Power Campaign)
TIME Magazine — July 8, 1985 Issue A Sudden Clash Off Okinawa: America’s First Victory in a Spreading Pacific War By Michael Harrington | TIME Pacific Bureau, Tokyo When the shooting finally stopped off Okinawa late on the night of June 26, the U.S. Navy had won its first clear victory in what is rapidly…
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Old Gamers Never Die: A Look at ‘Sea Power’ A Year Into Its Run
⚓ Sea Power: Naval Combat in the Missile Age A Gamer’s Reflections on Year One When Sea Power: Naval Combat in the Missile Age (Triassic Games, MicroProse) launched in November 2024, I was there on Day One. As someone who grew up on naval sims like Strike Fleet, Red Storm Rising, Harpoon Classic ’97, Fleet…
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Old Gamers Never Die: Sea Power Scenario Review
Jane’s Redux: Chinese Special Forces Main Game: Sea Power: Naval Combat in the Missile Age (2024, Triassic Games/MicroProse) Based on: “Chinese Special Forces” from Jane’s Fleet Command (1999, Sonalysts Combat Simulations/Electronic Arts) Main Game Rating (Early Access): Scenario Difficulty Rating: In November 2024, MicroProse released Sea Power: Naval Combat in the Missile Age, an ambitious…

