Dies Irae: The Story Continues…. In early 1982, Sidgwick & Jackson of London and Macmillan Publishing of New York published The Third World War: The Untold Story, a war novel co-written by General Sir John Hackett and seven collaborators, many of whom had co-written The Third World War: August 1985, published four years earlier and,Continue reading “Book Review: ‘The Third World War: The Untold Story’”
Tag Archives: Red Storm Rising (1986 novel)
Book Review: ‘The Third World War: August 1985’
On May 1, 1978, London-based Sidgwick & Jackson Ltd. published The Third World War: August 1985: A Future History, a work of near-future speculative fiction by Sir John Hackett, a retired general in the British Army, and a group of co-authors that, according to the publisher, included an admiral, an economist, and a diplomat, allContinue reading “Book Review: ‘The Third World War: August 1985’”
Old Gamers Never Die: To Play or Not to Play a ‘Cold Waters’ Campaign…That is the Question
Hi there, Dear Reader. It is late afternoon in Lithia, Florida, on Sunday, June 26, 2022. It is a sizzling – and not in a good way – hot summer day here in the Tampa Bay area. Currently, the temperature is 88°F (31°C) under partly sunny skies. With humidity at 67% and the wind blowingContinue reading “Old Gamers Never Die: To Play or Not to Play a ‘Cold Waters’ Campaign…That is the Question”
Old Gamers Never Die: My Ten Favorite MicroProse Games of All Time
Back in the late 1980s, my late father’s brother Sixto gave me my first personal computer, an Apple IIe with a color monitor, a joystick, and an ImageWriter II dot-matrix printer. It was to be used for college-related work – I had been staying on campus till 6:30 PM every weekday so I could useContinue reading “Old Gamers Never Die: My Ten Favorite MicroProse Games of All Time”
Book Review: ‘SSN’ (originally published as ‘SSN: Strategies of Submarine Warfare’)
The Inspiration: Tom Clancy’s SSN On November 16, 1996, Simon & Schuster Interactive released Tom Clancy’s SSN, a computer video game/submarine simulator based on the Improved Los Angeles-class nuclear-powered attack sub USS Cheyenne (SSN-773). Co-produced by Clancy Interactive Entertainment and Virtus Corporation, SSN was a single-player third-person perspective game set in what was then theContinue reading “Book Review: ‘SSN’ (originally published as ‘SSN: Strategies of Submarine Warfare’)”
Old Gamers Never Die: A Discussion on ‘Stalking the Red Bear’ in the ‘Cold Waters’ Submarine Sim
Background Cold Waters, the submarine warfare simulation released a few years ago by Killerfish Games, is one of my favorite computer games of all time. Aside from the coolness of its state of the art graphics, sound design, and exciting gameplay, I like Cold Waters because it has what I call a “Tom Clancy technothrillerContinue reading “Old Gamers Never Die: A Discussion on ‘Stalking the Red Bear’ in the ‘Cold Waters’ Submarine Sim”
Old Gamers Never Die: A Discussion of ‘Strike from the Sea’ in ‘Cold Waters’
Background Briefing If you’re a regular reader of A Certain Point of View, Too, you probably know that I like to play – on occasion – a computer video game called Cold Waters. Published four years ago by Australian game design studio Killerfish Games, Cold Waters is a Cold War-turns-hot submarine simulator that its designersContinue reading “Old Gamers Never Die: A Discussion of ‘Strike from the Sea’ in ‘Cold Waters’”
Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’
Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine fromContinue reading “Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’”
Old Gamers Never Die, or: Discussion on One of the Tougher ‘Cold Waters’ Missions
Conn, Sonar: New contact bearing 0-4-5, designated Sierra 1. Conn, Sonar: New contact bearing 0-4-7, designated Sierra 2. Make depth 1-2-0 feet, aye. Conn, Sonar: Sierra 1 is classified as…escort. Set course 0-4-0, aye. Conn, Weps: Tube 1 loaded. Part One: A Bit of Background If you’re a regular reader of this blog, you knowContinue reading “Old Gamers Never Die, or: Discussion on One of the Tougher ‘Cold Waters’ Missions”
Old Gamers Never Die: ‘Discovery’ of New Missions in ‘Cold Waters’ Teaches Me that Reading (Manuals) is Fundamental
One of the things I miss about buying computer games with physical media (CD-ROMs or DVD-ROMs in particular) is getting a printed manual in the same box as the game and – in some instances – keyboard overlays. For those of us who cut our gaming teeth in the 1980s and early 1990s, most computerContinue reading “Old Gamers Never Die: ‘Discovery’ of New Missions in ‘Cold Waters’ Teaches Me that Reading (Manuals) is Fundamental”