Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine fromContinue reading “Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’”
Conn, Sonar: New contact bearing 0-4-5, designated Sierra 1. Conn, Sonar: New contact bearing 0-4-7, designated Sierra 2. Make depth 1-2-0 feet, aye. Conn, Sonar: Sierra 1 is classified as…escort. Set course 0-4-0, aye. Conn, Weps: Tube 1 loaded. Part One: A Bit of Background If you’re a regular reader of this blog, you knowContinue reading “Old Gamers Never Die, or: Discussion on One of the Tougher ‘Cold Waters’ Missions”
One of the things I miss about buying computer games with physical media (CD-ROMs or DVD-ROMs in particular) is getting a printed manual in the same box as the game and – in some instances – keyboard overlays. For those of us who cut our gaming teeth in the 1980s and early 1990s, most computerContinue reading “Old Gamers Never Die: ‘Discovery’ of New Missions in ‘Cold Waters’ Teaches Me that Reading (Manuals) is Fundamental”
On August 7, 1986, G.P. Putnam’s Sons published Red Storm Rising, a novel by Tom Clancy. Set sometime in the late 1980s – Clancy and his uncredited author Larry Bond never specifically mention a year in the text – Red Storm Rising is a military thriller that, as in The Hunt for Red October, Clancy’sContinue reading “Book Review: ‘Red Storm Rising’”
If you’re a regular visitor to A Certain Point of View, Too, you might have read my posts about a new computer game that I’ve been playing over the past few days. It’s called Cold Waters, a game that puts you in command of a U.S. Navy nuclear-powered fast attack sub during a hypothetical ThirdContinue reading “Retro Review: ‘Red Storm Rising’ by MicroProse”
Although Cold Waters boasts sophisticated graphics and an immersive sound design that blends music, sound effects, and voice acting that is light-years beyond anything that Sid Meier and his design team at the old MicroProse could achieve in the late 1980s, there is a lot of Red Storm Rising in its cyber-DNA. They both put you in command of fast attack boats in a Third World War that can take place in different time settings. They are designed in such a way that you go from Training to Single Battle to Campaign in incremental levels of difficulty and complexity. Lastly, both Cold Waters and Red Storm Rising try to strike a balance between realism and playability.