One of the things I miss about buying computer games with physical media (CD-ROMs or DVD-ROMs in particular) is getting a printed manual in the same box as the game and – in some instances – keyboard overlays. For those of us who cut our gaming teeth in the 1980s and early 1990s, most computerContinue reading “Old Gamers Never Die: ‘Discovery’ of New Missions in ‘Cold Waters’ Teaches Me that Reading (Manuals) is Fundamental”
On August 7, 1986, G.P. Putnam’s Sons published Red Storm Rising, a novel by Tom Clancy. Set sometime in the late 1980s – Clancy and his uncredited author Larry Bond never specifically mention a year in the text – Red Storm Rising is a military thriller that, as in The Hunt for Red October, Clancy’sContinue reading “Book Review: ‘Red Storm Rising’”
If you’re a regular visitor to A Certain Point of View, Too, you might have read my posts about a new computer game that I’ve been playing over the past few days. It’s called Cold Waters, a game that puts you in command of a U.S. Navy nuclear-powered fast attack sub during a hypothetical ThirdContinue reading “Retro Review: ‘Red Storm Rising’ by MicroProse”
Although Cold Waters boasts sophisticated graphics and an immersive sound design that blends music, sound effects, and voice acting that is light-years beyond anything that Sid Meier and his design team at the old MicroProse could achieve in the late 1980s, there is a lot of Red Storm Rising in its cyber-DNA. They both put you in command of fast attack boats in a Third World War that can take place in different time settings. They are designed in such a way that you go from Training to Single Battle to Campaign in incremental levels of difficulty and complexity. Lastly, both Cold Waters and Red Storm Rising try to strike a balance between realism and playability.