Tag: MicroProse
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Old Gamers Never Die: A Player’s Guide to ‘Crusade in Europe’ (Part One of a Series)
Background Briefing Earlier this year, Atari – which owns the rights to many of the original MicroProse Software’s library of games – rereleased the three games in the mid-1980s Command Series trilogy of wargames: Crusade in Europe, Decision in the Desert, and Conflict in Vietnam. Designed by MicroProse co-founder Sid Meier and Ed Bever and…
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Old Gamers Never Die: or, Why I Love ‘Crusade in Europe’ & Other Musings
Why I Love ‘Crusade in Europe’ & Other Musings Hello there, and welcome to another installment of Old Gamers Never Die, an occasional series in which I write about the computer games I play and – more often than not – love. Today I’m continuing my look at Crusade in Europe, one of the first…
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Old Gamers Never Die: Pointers for First-Time Players of ‘Crusade in Europe’
Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. – General Dwight D. Eisenhower, USA, Supreme Commander, Allied Expeditionary…
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Classic Computer Game Review: ‘Crusade in Europe’
Crusade in Europe (1985) Genre: War/Strategy/Historical Simulation Setting: World War II, Northwest Europe Campaign (D-Day through Ardennes Counteroffensive, 1944-1945) Designed by: Sid Meier and Ed Bever, Ph.D Publisher: MicroProse Software, Inc. In 1985, MicroProse Software, Inc. published Crusade in Europe[1], a World War II-themed strategy game that allows you to play the role of a…
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Old Gamers Never Die, or: Reliving the Liberation of Europe with MicroProse’s 1987 Classic War Game ‘Crusade in Europe’
Back in the late 1980s, when I was still a journalism student at Miami-Dade Community College in South Florida, I used to go to the nearby Miami International Mall to do a bit of shopping. My favorite places then were Waldenbooks and a software retailer called Babbage’s.[1] Before 1987, most of my trips to the…
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Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’
Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine from…
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Old Gamers Never Die: My All-Time Favorite Computer Games
I have loved computer games ever since my father’s brother Sixto gave me my first personal computer – an Apple IIe with a color monitor and an Imagewriter printer – in 1987. At the time, I was still studying journalism at what was then called Miami-Dade Community College, and I badly needed a home computer…