The date: 20 August 2000. The time: 0700 Hours local time. The situation: USS Seawolf (SSN-21) is in the shallow waters of the narrow Taiwan Straits under orders to intercept and destroy a Chinese amphibious group bound for Taiwan. Primary Target: The merchant ships and landing craft of the People’s Liberation Army Navy’s invasion force.Continue reading “Old Gamers Never Die: Waging War in the ‘Cold Waters’ of the Taiwan Straits”
I have loved computer games ever since my father’s brother Sixto gave me my first personal computer – an Apple IIe with a color monitor and an Imagewriter printer – in 1987. At the time, I was still studying journalism at what was then called Miami-Dade Community College, and I badly needed a home computerContinue reading “Old Gamers Never Die: My All-Time Favorite Computer Games”
On August 7, 1986, G.P. Putnam’s Sons published Red Storm Rising, a novel by Tom Clancy. Set sometime in the late 1980s – Clancy and his uncredited author Larry Bond never specifically mention a year in the text – Red Storm Rising is a military thriller that, as in The Hunt for Red October, Clancy’sContinue reading “Book Review: ‘Red Storm Rising’”
As I continue to explore the many features of Cold Waters, the 2017 submarine simulation developed by the Australian game developer Killerfish Games, I have finally gone beyond Training and moved on to Single Mission combat mode. After three days of trying out most of the tutorial missions in the game – which its designersContinue reading “Diving Deep Into ‘Cold Waters’: First Combat Missions!”
If you’re a regular visitor to A Certain Point of View, Too, you might have read my posts about a new computer game that I’ve been playing over the past few days. It’s called Cold Waters, a game that puts you in command of a U.S. Navy nuclear-powered fast attack sub during a hypothetical ThirdContinue reading “Retro Review: ‘Red Storm Rising’ by MicroProse”
Although Cold Waters boasts sophisticated graphics and an immersive sound design that blends music, sound effects, and voice acting that is light-years beyond anything that Sid Meier and his design team at the old MicroProse could achieve in the late 1980s, there is a lot of Red Storm Rising in its cyber-DNA. They both put you in command of fast attack boats in a Third World War that can take place in different time settings. They are designed in such a way that you go from Training to Single Battle to Campaign in incremental levels of difficulty and complexity. Lastly, both Cold Waters and Red Storm Rising try to strike a balance between realism and playability.