Well, Dear Reader, I did it. I successfully completed a Campaign game in Killerfish Games’ 2017 submarine combat simulation, Cold Waters. And not only did I complete the Campaign – which has a default skill-level setting of Hard and balances out the American Navy’s advanced submarines vis a vis the submarines fielded by the People’sContinue reading “Old Gamers Never Die: Winning My First Campaign in ‘Cold Waters’”
As I continue to explore the many features of Cold Waters, the 2017 submarine simulation developed by the Australian game developer Killerfish Games, I have finally gone beyond Training and moved on to Single Mission combat mode. After three days of trying out most of the tutorial missions in the game – which its designersContinue reading “Diving Deep Into ‘Cold Waters’: First Combat Missions!”
Although Cold Waters boasts sophisticated graphics and an immersive sound design that blends music, sound effects, and voice acting that is light-years beyond anything that Sid Meier and his design team at the old MicroProse could achieve in the late 1980s, there is a lot of Red Storm Rising in its cyber-DNA. They both put you in command of fast attack boats in a Third World War that can take place in different time settings. They are designed in such a way that you go from Training to Single Battle to Campaign in incremental levels of difficulty and complexity. Lastly, both Cold Waters and Red Storm Rising try to strike a balance between realism and playability.
Back in the 1990s, when I first bought my first MS-DOS-based personal computer, I used to play many military-themed simulations and strategy games. Most of them were designed and published by MicroProse Software of Hunt Valley, MD, which was founded by Sid Meier and William “Wild Bill” Stealey in 1982. Although Sid Meier’s Civilization isContinue reading “Old Gamers Never Die: From ‘Red Storm Rising’ to ‘Cold Waters’”