Category: Red Storm Rising (1988 game)
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Old Gamers Never Die: A Look at ‘Sea Power’ A Year Into Its Run
⚓ Sea Power: Naval Combat in the Missile Age A Gamer’s Reflections on Year One When Sea Power: Naval Combat in the Missile Age (Triassic Games, MicroProse) launched in November 2024, I was there on Day One. As someone who grew up on naval sims like Strike Fleet, Red Storm Rising, Harpoon Classic ’97, Fleet…
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Old Gamers Never Die: Some Thoughts on ‘Sea Power: Naval Combat in the Missile Age’ (Early Access)
I’m an avid enthusiast of naval combat simulations. My journey began in the spring of 1987, when my uncle Sixto gifted me my very first computer, an Apple IIe. The first game I eagerly added to my collection was Destroyer, a 1986 single-player simulation of a Fletcher-class destroyer crafted by Epyx Games. Set in the…
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Old Gamers Never Die: Completing My First Operation in MicroProse’s Real-Time Tactics Game ‘Regiments’
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in Cold War-Turns-Hot Games, Cold Waters, Computer and Video Games, Computer Games, Crusade in Europe (Command Series game), M1 Tank Platoon (1989 PC Game), MicroProse Software, Red Storm Rising (1986 novel), Red Storm Rising (1988 game), Regiments (2022), Silent Service II, Ultimate General: Civil War“Winning isn’t everything–but wanting to win is.” ― Vince Lombardi I did it. I won my first victory as a combined arms field-grade commander in Regiments. As you know from previous posts in the Old Gamers Never Die series, I recently bought this cool new game developed by a small European studio, Bird’s Eye Games,…
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Old Gamers Never Die: Hunting Soviet Sub Tenders in Arctic Ocean is No Cakewalk in ‘Cold Waters’
The Time: 13 November 1984, 1300 Lima The Place: The Arctic Ocean The Mission: Intercept and sink a Soviet Don-class (Soviet designation Project 310 Batur) submarine and any REDFLT submarines it might be replenishing and/or rearming. These sub tenders are high-value targets and are likely to have support from submarines, surface ships, and naval aircraft. If you…
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Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’
Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine from…
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Old Gamers Never Die: ‘Cold Waters’ – One Campaign, Two Endings
Hello there, Dear Reader. It’s late afternoon here in New Hometown, Florida on Sunday, March 14, 2021. Right now the temperature is almost summerish: 81˚F (27˚C) under sunny skies. With the wind blowing from the west at 10 MPH (17 KM/H) and humidity at 53%, the heat index is 82˚F (28˚C). Today’s forecast calls for…
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Musings & Thoughts for Saturday, March 13, 2021, or: Mixing Movie-Making Magic with Submarine Mayhem on My Day Off
Hi, there, Dear Reader. It’s mid- to late afternoon (depending on your definition) on Saturday, March 13, 2021. Here in New Hometown, Florida it is a nice late winter day (again, depending on one’s perception of “winter); currently, the temperature is 83˚F (28˚C) under sunny skies. With humidity at 39% and the wind blowing from…
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Old Gamers Never Die: Winning My First Campaign in ‘Cold Waters’
Well, Dear Reader, I did it. I successfully completed a Campaign game in Killerfish Games’ 2017 submarine combat simulation, Cold Waters. And not only did I complete the Campaign – which has a default skill-level setting of Hard and balances out the American Navy’s advanced submarines vis a vis the submarines fielded by the People’s…