Category: MicroProse Software
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Old Gamers Never Die: A Player’s Guide to ‘Crusade in Europe’ (Part Three of a Series)
Pre-Mission Briefing In preparing for battle I have always found that plans are useless, but planning is indispensable. – General of the Army Dwight David Eisenhower Hello and welcome back to another installment of my continuing look at the classic 1985 game Crusade in Europe, which was re-released earlier this year by Atari. Designed by…
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Old Gamers Never Die: A Player’s Guide to ‘Crusade in Europe’ (Part Two of a Series)
This is the second part of an occasional series on how to learn the basics of Crusade in Europe, a command-level wargame set during the Northwest Europe Campaign of World War II. Originally published in 1985 by the original iteration of MicroProse and re-issued earlier this year by Atari, Crusade in Europe allows you to…
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Old Gamers Never Die, or: Operation Market-Garden, ‘Crusade in Europe,’ and Unexpected Victories
“Many historians, with an ‘if only’ approach to the British defeat, have focused so much on different aspects of Operation Market Garden which went wrong that they have tended to overlook the central element. It was quite simply a very bad plan right from the start and right from the top. Every other problem stemmed…
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Old Gamers Never Die: A Player’s Guide to ‘Crusade in Europe’ (Part One of a Series)
Background Briefing Earlier this year, Atari – which owns the rights to many of the original MicroProse Software’s library of games – rereleased the three games in the mid-1980s Command Series trilogy of wargames: Crusade in Europe, Decision in the Desert, and Conflict in Vietnam. Designed by MicroProse co-founder Sid Meier and Ed Bever and…
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Old Gamers Never Die: or, Why I Love ‘Crusade in Europe’ & Other Musings
Why I Love ‘Crusade in Europe’ & Other Musings Hello there, and welcome to another installment of Old Gamers Never Die, an occasional series in which I write about the computer games I play and – more often than not – love. Today I’m continuing my look at Crusade in Europe, one of the first…
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Old Gamers Never Die: Pointers for First-Time Players of ‘Crusade in Europe’
Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. – General Dwight D. Eisenhower, USA, Supreme Commander, Allied Expeditionary…
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Classic Computer Game Review: ‘Crusade in Europe’
Crusade in Europe (1985) Genre: War/Strategy/Historical Simulation Setting: World War II, Northwest Europe Campaign (D-Day through Ardennes Counteroffensive, 1944-1945) Designed by: Sid Meier and Ed Bever, Ph.D Publisher: MicroProse Software, Inc. In 1985, MicroProse Software, Inc. published Crusade in Europe[1], a World War II-themed strategy game that allows you to play the role of a…
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Old Gamers Never Die: Hunting Soviet Sub Tenders in Arctic Ocean is No Cakewalk in ‘Cold Waters’
The Time: 13 November 1984, 1300 Lima The Place: The Arctic Ocean The Mission: Intercept and sink a Soviet Don-class (Soviet designation Project 310 Batur) submarine and any REDFLT submarines it might be replenishing and/or rearming. These sub tenders are high-value targets and are likely to have support from submarines, surface ships, and naval aircraft. If you…
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Old Gamers Never Die, or: Reliving the Liberation of Europe with MicroProse’s 1987 Classic War Game ‘Crusade in Europe’
Back in the late 1980s, when I was still a journalism student at Miami-Dade Community College in South Florida, I used to go to the nearby Miami International Mall to do a bit of shopping. My favorite places then were Waldenbooks and a software retailer called Babbage’s.[1] Before 1987, most of my trips to the…
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Old Gamers Never Die: A Discussion on ‘Beating the Odds’ in ‘Cold Waters’
Background Briefing Cold Waters, the 2017 Cold War-turned-hot submarine simulation developed and published four years ago by Australian game studio Killerfish Games (Atlantic Fleet, War on the Sea) is one of my favorite computer games. Inspired by the 1988 MicroProse game Red Storm Rising, Cold Waters puts you in command of a nuclear-powered submarine from…