Tag: Naval Warfare Simulations
-

Old Gamers Never Die: Break Out the Broom: A Clean Sweep in ‘Sea Power’
Break Out the Broom: A Clean Sweep in Sea Power Well, so much for easing gently into Sea Power’s new Falklands campaign. My first outing aboard HMS Conqueror ended with ARA General Belgrano and both of the Argentine cruiser’s escorts on the bottom, Conqueror safely away, and the game informing me: MISSION ACCOMPLISHED. Clean sweep.…
-

How I Finally Stopped Getting Torpedoed in ‘Sea Power’
How I Finally Stopped Getting Torpedoed in Sea Power Sometimes the best way to solve a tactical problem is not to shoot faster. Sometimes it’s to stop steaming directly toward the submarine that would very much like to ruin your day. I’ve been playing the Crossing the Line ’86 campaign in Sea Power: Naval Combat…
-

Action in the South Atlantic! (A ‘Sea Power’ After Action Report)
LONG REACH Sixteen hundred miles from friendly air power, an American carrier force fought its way into a Soviet stronghold, destroyed it and left the city around it standing By Catherine M. HollisTIME CorrespondentDecember 1986 At 50 feet above the South Atlantic, a Tomahawk cruise missile has very little horizon. There is water ahead, water…
-

Notes from a Fighting Admiral: A ‘Sea Power’ Update
—
by
in Cold War-Turns-Hot Games, Cold Waters, Computer and Video Games, Computer Games, M1 Tank Platoon (1989 PC Game), MicroProse Software, Naval Warfare Simulations, Regiments (2022), Sea Power: Naval Combat in the Missile Age, Steam, Strategic Command series, Strategic Command WWII: World at War, Strategy Games, Triassic GamesWednesday, July 29, 2026 – Orlando, Florida “I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way.” — John Paul Jones Why Pacific Strike ’85 Stands Out One of the things I love about Sea Power: Naval Combat in the Missile Age (MicroProse/Triassic…
-

Old Gamers Never Die: In Harm’s Way at the Straits of Hormuz in ‘Sea Power’
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm’s way. – John Paul Jones Back in 1989, while I was studying journalism at Miami-Dade Community College, I proudly owned an Apple IIe computer. Besides writing, my limited social life meant I spent countless…
-

Old Gamers Never Die: Learning New Things…and Re-Learning Things I Already Knew
Early Afternoon, Sunday, December 22, 2024, Miami, Florida I’ve been diving into Sea Power: Naval Combat in the Missile Age ever since Triassic Games and MicroProse launched it in Early Access this past November. And let me tell you, even though it’s still a work in progress, I’m thoroughly enjoying this simulation of late 20th-century…
-

Old Gamers Never Die: My Thoughts on the ‘CVBG Norwegian Sea’ Scenario in ‘Sea Power’
I have been hooked on Sea Power: Naval Combat in the Missile Age since its Early Access release on Steam last month. This naval combat simulation plunges you into the high-stakes world of 20th-century maritime warfare, giving you the thrill of commanding forces from NATO, Warsaw Pact, and even regional powers like Iran, Israel, and…
-

Exploring Naval Warfare in ‘Sea Power’
Gaming Chronicles: Naval Warfare and Strategic Simulations Greetings, Constant Readers! It’s the weekend, which for me is the only time during the week when I can devote some time for gaming. I haven’t played anything on this sunny but cool South Florida Sunday, and I haven’t decided if I want to do that later. But…
